When I try to make the Damage Radius of my Apply Radial Damage something like 0.1 the radius of the actual destruction remains 1. So it acts like the value is 1 instead of 0.1. The same issue is there with Apply Radial Damage with Falloff. I also tried getting it work smaller with other values of Apply Radial Damage with Falloff but had no luck.
I really need that fine destruction.
P.S. My destruction object has really fine destruction pieces.
Can you post your Destruction settings for the values you’ve changed. This will be helpful when trying to reproduce your issue and offer a solution if there is one.
It is both the same, on the right the destructible is just scaled very big. Now I could go and scale the whole world and player up to match the big canvas but that is obviously not a good workaround. I also tried to scale the source mesh much bigger but that didn’t changed it either.
Apologies for this one falling by the way-side. I was never really able to get a clear repro to applying radial damage. If this is something you’re still experiencing?