I need a little help on a basic-noob question.
I found some answers right there, but not solved my problem. Here it goes:
I have a Damage Bluperint, where I set a collision who will take damage from player when the charatcer touch it. Basically, I’ll use on spikes and other kind of props (like these basic things).
So, I did a scheme to cast damage on my character. It’s ok. But, when my character touch the spike (damage collision), it take two, three or four hits per time! Even when I touch a single time, I take various hits.
I need, too, a kind of invincible system (for some seconds) after taking damage, but I have no ideia of how I can do it.
Here’s a print of my Blueprint. I’ve made a kind of knock back, too.
Please, help me.