Where would I start with creating a vehicle damage model. I want to make a system for a helicopter so that when shot in different places, the gun takes damage, the tail takes damage, the rotors take damage etc.
Any videos or links would be really appreciated, Thank you.
Hey there @BLAZEPunk! With positional damage, there are a number of ways to go about it. This thread goes over some possible choices:
I’m personally a fan of the different overlap boxes as components approach, as you can customize the hitbox, manipulate it programmatically if need be, and is more designer friendly than bones.
However the SKM bone location method is also preferred especially if you are working with characters.