Just here to showcase my Damage Indicators blueprints.
It got rejected as they “did not feel that these packs would add anything new or at a higher standard than what is already available.”
Anyway, looking at other damage indicators in the marketplace all i could find was camera facing text render methods, whereas this is widget/screen location based and can take advantage of widget features such as animations, outlines, drop shadows etc. You can of-course set it to whatever font you prefer and change it to basic text without outlines/shadows.
Set font/outline materials/animations as well as other things like screen location for each element. In the video you can see the Cure element uses “Actor Location”(damage displays center of the actor), No element uses “Hit Location”(damage displays at hit location) Fire and Critical uses Local Hit Location (Damage displays at hit location and will follow the actor)
Here are the features list:
Font and Outline Materials:
You can adjust the font and outline materials per element.
You can adjust different animation options as well as the outline size for each element. Options like:
Loop animation On/Off
Destroy After Animation On/Off
Vertical Offset Speed
Horizontal Offset Speed
Damage Indicator Screen Location:
Hit Location: Indicator will be located at the hit location.
Actor Location: Indicator will be located at actor location.
Local Hit Location: Indicator will be located at hit location relative to actor location.
Offset speed determines the speed range that the indicator moves away from it’s inital location. You can change vertical and horizontal speeds.
Shake determines the range in which the indicator will shake.
Plans for future updates:
More text animations
Scale text based on distance
Since it won’t be on the Unreal Marketplace, It’s up now on Sellfy: