Having a bit of a headache with figuring out how to set my power up thats going to increase the damage of projectiles here is the setup:
I have ‘experiment’ tables that the player can interact with that give damage increases - now I need to be able to adjust the damage of my Projectile blueprint with the tables blueprint. I’m wondering the best way to go about this. The way I see it I have two options. I either find a legitimate way to actually increase the damage of the projectile or I half the health of the enemies (they are essentially 2 shot kills that will be instagibbed with the powerup!) Both seem to present the problem of actually referencing these variables in a different blueprint.
I have the cast to object node hooked up, but I can’t find a way to access the variables of that object from there.
As always any help to my silly questions is mucho appreciato