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Damage in a melee swordsman game, Need help!

Hey guys, I am currently working on a melee game and I need help with damage. So basically I have damage through line tracing which I’ve already set up, but I want to get more specific. How would I potentially create damage in a melee game where more/less damage is taken depending on the angle of two swords when they make contact? For example if both swords clash perfectly perpendicular no damage is taken, but damage is taken on other areas. I have been working with vectors to find the distance between points on my sword but I can’t figure it out completely. Does anyone have any suggestions or experience in this field? Thank you

Don’t use line trace, set up a real component based sweep system. I suggest you look at Ramas Melee Weapon Plugin.