Hey! need help with a blueprint to damage an actor/enemy when a player attacks in melee range with a short cooldown to avoid spamming, when the actor reaches 0 health he disapears. Bonus if you can add a particle affect when he dies as a smoke effect. Thank you!
First, that’s not just one blueprint, it’s a collaboration among many.
Second, there’s pretty good tutorials about this. Try for example this one to start:
(Literally the top hit when searching YouTube for “unreal melee attack”)
Thanks! i will check it out. I did check youtube. But didint get a good match for what i was looking for,