I’ve been looking to tackle a pet project to make a damage counter for Magic: The Gathering. First off, I know there are many out there and they are much less resource heavy but I play with two other people many times a week and have a higher power tablet. I’m basically looking to make a really visually impressive one designed for the three of us and have a bit of fun with it. I worked with UDK for about a year (in 2011) and haven’t touched anything since.
I’m wondering what the best way to go about this is, from a designer’s view. I did some searching and found tutorials on UMG, is this the best system to use? I know I’m designing a glorified calculator but I want to make sure that it has the functionality to add and subtract numbers while triggering particle effects. My idea is a top-down view of three towers, each with a floating life total and buttons that I can press with my touchscreen to add and subtract from those totals. I’d like the functionality to trigger certain events when the life totals hit certain numbers.
Anyway, enough rambling… Could anyone point me in the direction of a less-general tutorial for using the UI this way?
I appreciate all your help!