I was trying to make a daily quest system and figured I could just pull the UTC now timestamp from the real time clock device, save it to the player data and compare the last time player was given new dailies like I could in visual scripting.
Simple.
Turns out, You can’t do that in verse. In fact the real time clock is super limited in what you can do with it.
It seems to work only off events and editor set trigger times, but this doesn’t sound like it would be reliable as it could pass the trigger time when no one is running the map and would require a separate trigger for EVERY DAY.
Is there any way to reliably make a daily system that doesn’t require map updates for adding new days?