Dai Dai - Texture Atlas Tool

The Texture Atlas Tool is an automated texture packing and management system for Unreal Engine that optimizes UI and small texture assets.

  • Pure Plugin Implementation - No need to modify engine source code

  • Highly Configurable - Flexible input and output configuration

  • Incremental/Full Build - Supports both build modes

  • Automatic Fallback Mechanism - Automatically uses the original texture if the atlas is not found

  • Native UMG Support - Custom AtlasImage control

  • Command-Line Build - Supports CI/CD automation

  • Detailed Build Report - Complete build logs and statistics

  • MaxRects&Skyline packing algorithm - improve space utilization and reduce memory overhead

    Document:https://docs.google.com/document/d/1OTiQ_RgwLz09KURsWeFfEcRuofrsaUzEj-2vNuJT04w/edit?tab=t.0

    Discord:https://discord.gg/rKWFAffC