The Texture Atlas Tool is an automated texture packing and management system for Unreal Engine that optimizes UI and small texture assets.
Pure Plugin Implementation - No need to modify engine source code
Highly Configurable - Flexible input and output configuration
Incremental/Full Build - Supports both build modes
Automatic Fallback Mechanism - Automatically uses the original texture if the atlas is not found
Native UMG Support - Custom AtlasImage control
Command-Line Build - Supports CI/CD automation
Detailed Build Report - Complete build logs and statistics
MaxRects&Skyline packing algorithm - improve space utilization and reduce memory overhead
Document:https://docs.google.com/document/d/1OTiQ_RgwLz09KURsWeFfEcRuofrsaUzEj-2vNuJT04w/edit?tab=t.0
Discord:https://discord.gg/rKWFAffC