Hi,
I ran into a problem: basically what I need to do is to translate the rendering of a camera, the very low level one.
This is what I’ve reached so far by editing the source code:
from this:
SplitscreenInfo[ESplitScreenType::None].PlayerData.Add(FPerPlayerSplitscreenData(1.0f, 1.0f, 0.0f, 0.0f));
to this:
SplitscreenInfo[ESplitScreenType::None].PlayerData.Add(FPerPlayerSplitscreenData(1.0f, 1.0f, 0.5f, 0.0f));
Attachments 1 and 2.
But, what I want is to render that part of the rendered image outside of the “view” at the begin of the canvas; like it was a Cylindrical Rendering.
Attachment 3.