Cylindrical Rendering

Hi,
I ran into a problem: basically what I need to do is to translate the rendering of a camera, the very low level one.
This is what I’ve reached so far by editing the source code:

from this:



SplitscreenInfo[ESplitScreenType::None].PlayerData.Add(FPerPlayerSplitscreenData(1.0f, 1.0f, 0.0f, 0.0f));


to this:



SplitscreenInfo[ESplitScreenType::None].PlayerData.Add(FPerPlayerSplitscreenData(1.0f, 1.0f, 0.5f, 0.0f));


Attachments 1 and 2.

But, what I want is to render that part of the rendered image outside of the “view” at the begin of the canvas; like it was a Cylindrical Rendering.

Attachment 3.