Hello,
I was working on simple demo game, and found this strange behaviour of cylinders (physics objects).
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When you walk with Player character on top of lying cylinder on the ground, by some magic it’s starts to rotate and you start to move with it. Video: Dropbox - File Deleted - Simplify your life
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Sometimes (maybe 30% of attempts) collision doesn’t work . Video:
I am using physics sub-stepping with 12 substeps.
Is it possible to do something about collision?