So I have made a cylinder mesh that is without top or bottom faces that has a material texture with render two sides checked because I want to see both sides of the whole thing. The material is on translucent, but the outline of the cylinder keeps appearing, I have turned off mip maps which helped a little, but its still noticable. Is there a way to completely get rid of the outline? Or is there an issue with what I did?
Hello there @khunnaaaa!
From what I can see here, your setup should work, I think there’s just a few settings clashing with each other, specially considering you are combining translucency with a two-sided hollow asset. Here’s what I would test, in order:
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Uncheck “Two Sided” for a moment, and look at your rim. If the outline you have now becomes less noticeable, then you may be dealing with a bit of overlap in the mesh
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Try a fully opaque material in your cylinder. If the outline is completely gone, then translucency would be the problem
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Test changing your Blend mode to Additive, which could reduce or fully remove the oulines
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Switch the Shading Model from Default Lit to Unlit, to further mitigate the outline formation
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With these settings, test turning mip maps back on, and check for any differences
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If the issue persists, you could add a Fresnel node into opacity, to fade out the cylinder’s angles
Besides testing these steps, I would also check what Nanite could be doing to your mesh. The feature has a history of problems with translucent materials, it’s worth turning it off.


