I’m looking to make a 2.5D game with a fixed camera on a cylinder which will appear as a circle with layers like a planet cross-section. The ACharacter will run around the outside of the circle 360° and try to catch incoming missiles. Wedges of a layer will be destroyed by the missed missiles and the ACharacter will be able to fall down a layer if he runs over a hole.
I’ve done some googling but come up with only pretty complicated and poorly documented solutions to add gravity at the centre of an object (or at the centre of the screen in my case). An example of the behaviour I’m trying to replicate can be seen HERE.
I want to ask the forum, does any particular solution come to mind? Any tricks that would achieve what I’m looking for?