Cycled is a dungeon crawler set in a world of intersecting realities with two-hero combos and ever-changing challenges. Your goal is to unite the fractured world starting with two characters you control. Make them stronger together, adapt to constant changes and exploit them to reach the epicenter of the Cataclysm.
Alpha trailer: Cycled - Alpha Trailer - YouTube
I’ve been developing this game with my brother for two years and it’s about half a year away from being completed. Cycled is our first game and thanks to UE4 and its community it turned into something better than we could have imagined.
We’ve learned a lot and developed our own solutions based on that. Like optimized worlds shifting with many objects and different lightning or interactive grass that can be affected by any mesh (a bit dated demo: Interactive grass using a fluid simulation in Unreal Engine - YouTube).
And we want to repay. If you have any questions about these or any other aspects of the game, go ahead and ask.
If you are interested in the project, add it to your wishlist: Cycled on Steam
Or follow us on Twitter: https://twitter.com/TwistedNail
The exposure is what we lack the most right now, but if you feel like helping to make the game better here is email: firstname.lastname@example.org