When I upgraded the project from 4.24 to 4.27, packaging crashed on the Android phone
This is the error log, but I don’t see any error in the log diagram in the editor
06-15 15:47:12.302051 19138 19199 D UE4 : [2022.06.15-07.47.12:301][ 0]LogStreaming: Error: Cycle Node /Game/ProjectWingman/Blueprints/GameUnit/Attachments/Attachment_ArtyFast 2 Export_Create /Game/ProjectWingman/Blueprints/GameUnit/Attachments/Attachment_ArtyFast/Default__Attachment_ArtyFast_C/
06-15 15:47:12.302253 19138 19199 D UE4 : [2022.06.15-07.47.12:302][ 0]LogStreaming: Error: Cycle Node /Game/ProjectWingman/Blueprints/GameUnit/Attachments/Attachment_Base -971 Import_Create /Game/ProjectWingman/Blueprints/GameUnit/Attachments/Attachment_ArtyFast/Default__Attachment_ArtyFast_C/
06-15 15:47:12.302267 1055 1326 E KernelCpuSpeedReader: Failed to read cpu-freq: /sys/devices/system/cpu/cpu4/cpufreq/stats/time_in_state: open failed: ENOENT (No such file or directory)
06-15 15:47:12.302369 19138 19199 D UE4 : [2022.06.15-07.47.12:302][ 0]LogStreaming: Error: Cycle Node /Game/ProjectWingman/Blueprints/GameUnit/Attachments/Attachment_Base 1 Export_StartIO /Game/ProjectWingman/Blueprints/GameUnit/Attachments/Attachment_Base/Attachment_Base_C/
06-15 15:47:12.302507 19138 19199 D UE4 : [2022.06.15-07.47.12:302][ 0]LogStreaming: Error: Cycle Node /Game/ProjectWingman/Blueprints/GameUnit/Attachments/Attachment_Base 1 Export_Serialize /Game/ProjectWingman/Blueprints/GameUnit/Attachments/Attachment_Base/Attachment_Base_C/
06-15 15:47:12.302614 19138 19199 D UE4 : [2022.06.15-07.47.12:302][ 0]LogStreaming: Error: Cycle Node /Game/ProjectWingman/Blueprints/GameUnit/Attachments/Attachment_Arty -2 Import_Serialize /Game/ProjectWingman/Blueprints/GameUnit/Attachments/Attachment_Base/Attachment_Base_C/
06-15 15:47:12.302729 19138 19199 D UE4 : [2022.06.15-07.47.12:302][ 0]LogStreaming: Error: Cycle Node /Game/ProjectWingman/Blueprints/GameUnit/Attachments/Attachment_Arty 1 Export_StartIO /Game/ProjectWingman/Blueprints/GameUnit/Attachments/Attachment_Arty/Attachment_Arty_C/
06-15 15:47:12.302901 19138 19199 D UE4 : [2022.06.15-07.47.12:302][ 0]LogStreaming: Error: Cycle Node /Game/ProjectWingman/Blueprints/GameUnit/Attachments/Attachment_Arty 1 Export_Serialize /Game/ProjectWingman/Blueprints/GameUnit/Attachments/Attachment_Arty/Attachment_Arty_C/
06-15 15:47:12.303028 19138 19199 D UE4 : [2022.06.15-07.47.12:302][ 0]LogStreaming: Error: Cycle Node /Game/ProjectWingman/Blueprints/GameUnit/Attachments/Attachment_ArtyFast -3 Import_Serialize /Game/ProjectWingman/Blueprints/GameUnit/Attachments/Attachment_Arty/Attachment_Arty_C/
06-15 15:47:12.303158 19138 19199 D UE4 : [2022.06.15-07.47.12:303][ 0]LogStreaming: Error: Cycle Node /Game/ProjectWingman/Blueprints/GameUnit/Attachments/Attachment_ArtyFast 1 Export_StartIO /Game/ProjectWingman/Blueprints/GameUnit/Attachments/Attachment_ArtyFast/Attachment_ArtyFast_C/
06-15 15:47:12.303253 19138 19199 D UE4 : [2022.06.15-07.47.12:303][ 0]LogStreaming: Error: Cycle Node /Game/ProjectWingman/Blueprints/GameUnit/Attachments/Attachment_ArtyFast 1 Export_Serialize /Game/ProjectWingman/Blueprints/GameUnit/Attachments/Attachment_ArtyFast/Attachment_ArtyFast_C/
06-15 15:47:12.303333 19138 19199 D UE4 : [2022.06.15-07.47.12:303][ 0]LogStreaming: Error: Cycle Node /Game/ProjectWingman/Blueprints/GameUnit/Attachments/Attachment_ArtyFast 2 Export_Create /Game/ProjectWingman/Blueprints/GameUnit/Attachments/Attachment_ArtyFast/Default__Attachment_ArtyFast_C/
06-15 15:47:12.303424 19138 19199 D UE4 : [2022.06.15-07.47.12:303][ 0]LogStreaming: Error: Cycle Node /Game/ProjectWingman/Blueprints/Data/Weapons/SPlayerWeaponStruct -957 Import_Create /Game/ProjectWingman/Blueprints/GameUnit/Attachments/Attachment_ArtyFast/Default__Attachment_ArtyFast_C/
06-15 15:47:12.303531 19138 19199 D UE4 : [2022.06.15-07.47.12:303][ 0]LogStreaming: Error: Cycle Node /Game/ProjectWingman/Blueprints/Data/Weapons/SPlayerWeaponStruct 1 Export_StartIO /Game/ProjectWingman/Blueprints/Data/Weapons/SPlayerWeaponStruct/SPlayerWeaponStruct/
06-15 15:47:12.303634 19138 19199 D UE4 : [2022.06.15-07.47.12:303][ 0]LogStreaming: Error: Cycle Node /Game/ProjectWingman/Blueprints/Data/Weapons/SPlayerWeaponStruct 1 Export_Serialize /Game/ProjectWingman/Blueprints/Data/Weapons/SPlayerWeaponStruct/SPlayerWeaponStruct/
06-15 15:47:12.303629 1055 1326 E KernelCpuSpeedReader: Failed to read cpu-freq: /sys/devices/system/cpu/cpu5/cpufreq/stats/time_in_state: open failed: ENOENT (No such file or directory)
06-15 15:47:12.303742 19138 19199 D UE4 : [2022.06.15-07.47.12:303][ 0]LogStreaming: Error: Cycle Node /Game/ProjectWingman/Blueprints/Data/Weapons/DWeaponDB -121 Import_Serialize /Game/ProjectWingman/Blueprints/Data/Weapons/SPlayerWeaponStruct/SPlayerWeaponStruct/
06-15 15:47:12.303848 19138 19199 D UE4 : [2022.06.15-07.47.12:303][ 0]LogStreaming: Error: Cycle Node /Game/ProjectWingman/Blueprints/Data/Weapons/DWeaponDB 1 Export_StartIO /Game/ProjectWingman/Blueprints/Data/Weapons/DWeaponDB/DWeaponDB/
06-15 15:47:12.303936 19138 19199 D UE4 : [2022.06.15-07.47.12:303][ 0]LogStreaming: Error: Cycle Node /Game/ProjectWingman/Blueprints/Data/Weapons/DWeaponDB 1 Export_Serialize /Game/ProjectWingman/Blueprints/Data/Weapons/DWeaponDB/DWeaponDB/
06-15 15:47:12.304010 19138 19199 D UE4 : [2022.06.15-07.47.12:303][ 0]LogStreaming: Error: Cycle Node /Game/ProjectWingman/Blueprints/Data/Weapons/DWeaponDB 0 Package_ExportsSerialized
06-15 15:47:12.304063 1055 1326 E KernelCpuSpeedReader: Failed to read cpu-freq: /sys/devices/system/cpu/cpu6/cpufreq/stats/time_in_state: open failed: ENOENT (No such file or directory)
06-15 15:47:12.304385 1055 1326 E KernelCpuSpeedReader: Failed to read cpu-freq: /sys/devices/system/cpu/cpu7/cpufreq/stats/time_in_state: open failed: ENOENT (No such file or directory)
06-15 15:47:12.324242 2800 17614 D TrackingClient: newTrackerClient getTrackingResultExt sixDof type 1,confidence 1,512, 0.957621,0.003879,0.006184,0.287940,-0.020161,0.044846,0.021991,537484006963135,0
06-15 15:47:12.394631 19138 19199 D UE4 : Fatal error: [File:C:/ScottWei/UnrealEngine-4.27/Engine/Source/Runtime/CoreUObject/Private/Serialization/AsyncLoading.cpp] [Line: 981]
06-15 15:47:12.394671 19138 19199 D UE4 : Async loading event graph contained a cycle, see above.
06-15 15:47:12.395059 19138 19199 D UE4 : [2022.06.15-07.47.12:394][ 0]Fatal error: [File:C:/ScottWei/UnrealEngine-4.27/Engine/Source/Runtime/CoreUObject/Private/Serialization/AsyncLoading.cpp] [Line: 981]
06-15 15:47:12.395076 19138 19199 D UE4 : Async loading event graph contained a cycle, see above.
06-15 15:47:12.395080 19138 19199 D UE4 : 0x0000007A2CD9CDB4 libUE4.so(0x0000000010916DB4)!void FMsg::Logf_Internal<char16_t [56]>(char const*, int, FName const&, ELogVerbosity::Type, char16_t const (&) [56]) []
06-15 15:47:12.395083 19138 19199 D UE4 : 0x0000007A3146A058 libUE4.so(0x0000000014FE4058) []
06-15 15:47:12.395090 19138 19199 D UE4 : 0x0000007A3146993C libUE4.so(0x0000000014FE393C)!FEventLoadGraph::CheckForCycles(bool) []
06-15 15:47:12.395093 19138 19199 D UE4 : 0x0000007A3147FFEC libUE4.so(0x0000000014FF9FEC)!FAsyncLoadingThread::CheckForCycles() []
06-15 15:47:12.395098 19138 19199 D UE4 : 0x0000007A3147F9F0 libUE4.so(0x0000000014FF99F0)!FAsyncLoadingThread::TickAsyncLoading(bool, bool, float, FFlushTree*) []
06-15 15:47:12.395100 19138 19199 D UE4 : 0x0000007A31487838 libUE4.so(0x0000000015001838)!FAsyncLoadingThread::FlushLoading(int) []
06-15 15:47:12.395102 19138 19199 D UE4 : 0x0000007A31487AF0 libUE4.so(0x0000000015001AF0)!non-virtual thunk to FAsyncLoadingThread::FlushLoading(int) []
06-15 15:47:12.395104 19138 19199 D UE4 : 0x0000007A3151A074 libUE4.so(0x0000000015094074)!FlushAsyncLoading(int) []
06-15 15:47:12.395107 19138 19199 D UE4 : 0x0000007A3182816C libUE4.so(0x00000000153A216C)!LoadPackageInternal(UPackage*, char16_t const*, unsigned int, FLinkerLoad*, FArchive*, FLinkerInstancingContext const*) []
06-15 15:47:12.395110 19138 19199 D UE4 : 0x0000007A31827194 libUE4.so(0x00000000153A1194)!LoadPackage(UPackage*, char16_t const*, unsigned int, FArchive*, FLinkerInstancingContext const*) []
06-15 15:47:12.395113 19138 19199 D UE4 : 0x0000007A318251F4 libUE4.so(0x000000001539F1F4)!ResolveName(UObject*&, FString&, bool, bool, unsigned int, FLinkerInstancingContext const*) []
06-15 15:47:12.395117 19138 19199 D UE4 : 0x0000007A31827448 libUE4.so(0x00000000153A1448)!StaticLoadObjectInternal(UClass*, UObject*, char16_t const*, char16_t const*, unsigned int, UPackageMap*, bool, FLinkerInstancingContext const*) []
06-15 15:47:12.395121 19138 19199 D UE4 : 0x0000007A31811CA8 libUE4.so(0x000000001538BCA8)!StaticLoadObject(UClass*, UObject*, char16_t const*, char16_t const*, unsigned int, UPackageMap*, bool, FLinkerInstancingContext const*) []
06-15 15:47:12.395124 19138 19199 D UE4 : 0x0000007A316D0644 libUE4.so(0x000000001524A644)!UClass* LoadObject(UObject*, char16_t const*, char16_t const*, unsigned int, UPackageMap*) []
06-15 15:47:12.395126 19138 19199 D UE4 : 0x0000007A35C47DF0 libUE4.so(0x00000000197C1DF0)!UGameEngine::Init(IEngineLoop*) []
06-15 15:47:12.395128 19138 19199 D UE4 : 0x0000007A2CD5D99C libUE4.so(0x00000000108D799C)!FEngineLoop::Init() []
06-15 15:47:12.395129 19138 19199 D UE4 : 0x0000007A2CD5C6A8 libUE4.so(0x00000000108D66A8)!AndroidMain(android_app*) []
06-15 15:47:12.395131 19138 19199 D UE4 : 0x0000007A2CD60434 libUE4.so(0x00000000108DA434)!android_main() []
06-15 15:47:12.395133 19138 19199 D UE4 : 0x0000007A2CDC9A60 libUE4.so(0x0000000010943A60) []
06-15 15:47:12.395134 19138 19199 D UE4 : 0x0000007B31B7F920 libc.so(0x00000000000E6920) []
06-15 15:47:12.395137 19138 19199 D UE4 : 0x0000007B31B1DBEC libc.so(0x0000000000084BEC) []
06-15 15:47:12.395140 19138 19199 D UE4 :
06-15 15:47:12.395143 19138 19199 I chatty : uid=10198(com.YourCompany.ProjectWingman) GameThread identical 1 line
06-15 15:47:12.395144 19138 19199 D UE4 :
06-15 15:47:12.395250 19138 19199 D UE4 : [2022.06.15-07.47.12:395][ 0]LogAndroid: Error: === Critical error: ===
06-15 15:47:12.395329 19138 19199 D UE4 : [2022.06.15-07.47.12:395][ 0]LogAndroid: Error:
06-15 15:47:12.395410 19138 19199 D UE4 : [2022.06.15-07.47.12:395][ 0]LogAndroid: Error: Fatal error: [File:C:/ScottWei/UnrealEngine-4.27/Engine/Source/Runtime/CoreUObject/Private/Serialization/AsyncLoading.cpp] [Line: 981]
06-15 15:47:12.395482 19138 19199 D UE4 : [2022.06.15-07.47.12:395][ 0]LogAndroid: Error: Async loading event graph contained a cycle, see above.
06-15 15:47:12.395554 19138 19199 D UE4 : [2022.06.15-07.47.12:395][ 0]LogAndroid: Error: [Callstack] 0x0000007A2CD9CDB4 libUE4.so(0x0000000010916DB4)!void FMsg::Logf_Internal<char16_t [56]>(char const*, int, FName const&, ELogVerbosity::Type, char16_t const (&) [56]) []
06-15 15:47:12.395735 19138 19199 D UE4 : [2022.06.15-07.47.12:395][ 0]LogAndroid: Error: [Callstack] 0x0000007A3146A058 libUE4.so(0x0000000014FE4058) []
06-15 15:47:12.395926 19138 19199 D UE4 : [2022.06.15-07.47.12:395][ 0]LogAndroid: Error: [Callstack] 0x0000007A3146993C libUE4.so(0x0000000014FE393C)!FEventLoadGraph::CheckForCycles(bool) []
06-15 15:47:12.396001 19138 19199 D UE4 : [2022.06.15-07.47.12:395][ 0]LogAndroid: Error: [Callstack] 0x0000007A3147FFEC libUE4.so(0x0000000014FF9FEC)!FAsyncLoadingThread::CheckForCycles() []
06-15 15:47:12.396073 19138 19199 D UE4 : [2022.06.15-07.47.12:396][ 0]LogAndroid: Error: [Callstack] 0x0000007A3147F9F0 libUE4.so(0x0000000014FF99F0)!FAsyncLoadingThread::TickAsyncLoading(bool, bool, float, FFlushTree*) []
06-15 15:47:12.396145 19138 19199 D UE4 : [2022.06.15-07.47.12:396][ 0]LogAndroid: Error: [Callstack] 0x0000007A31487838 libUE4.so(0x0000000015001838)!FAsyncLoadingThread::FlushLoading(int) []
06-15 15:47:12.396226 19138 19199 D UE4 : [2022.06.15-07.47.12:396][ 0]LogAndroid: Error: [Callstack] 0x0000007A31487AF0 libUE4.so(0x0000000015001AF0)!non-virtual thunk to FAsyncLoadingThread::FlushLoading(int) []
06-15 15:47:12.396314 19138 19199 D UE4 : [2022.06.15-07.47.12:396][ 0]LogAndroid: Error: [Callstack] 0x0000007A3151A074 libUE4.so(0x0000000015094074)!FlushAsyncLoading(int) []
06-15 15:47:12.396397 19138 19199 D UE4 : [2022.06.15-07.47.12:396][ 0]LogAndroid: Error: [Callstack] 0x0000007A3182816C libUE4.so(0x00000000153A216C)!LoadPackageInternal(UPackage*, char16_t const*, unsigned int, FLinkerLoad*, FArchive*, FLinkerInstancingContext const*) []
06-15 15:47:12.396490 19138 19199 D UE4 : [2022.06.15-07.47.12:396][ 0]LogAndroid: Error: [Callstack] 0x0000007A31827194 libUE4.so(0x00000000153A1194)!LoadPackage(UPackage*, char16_t const*, unsigned int, FArchive*, FLinkerInstancingContext const*) []
06-15 15:47:12.396583 19138 19199 D UE4 : [2022.06.15-07.47.12:396][ 0]LogAndroid: Error: [Callstack] 0x0000007A318251F4 libUE4.so(0x000000001539F1F4)!ResolveName(UObject*&, FString&, bool, bool, unsigned int, FLinkerInstancingContext const*) []
06-15 15:47:12.396670 19138 19199 D UE4 : [2022.06.15-07.47.12:396][ 0]LogAndroid: Error: [Callstack] 0x0000007A31827448 libUE4.so(0x00000000153A1448)!StaticLoadObjectInternal(UClass*, UObject*, char16_t const*, char16_t const*, unsigned int, UPackageMap*, bool, FLinkerInstancingContext const*) []
06-15 15:47:12.396793 19138 19199 D UE4 : [2022.06.15-07.47.12:396][ 0]LogAndroid: Error: [Callstack] 0x0000007A31811CA8 libUE4.so(0x000000001538BCA8)!StaticLoadObject(UClass*, UObject*, char16_t const*, char16_t const*, unsigned int, UPackageMap*, bool, FLinkerInstancingContext const*) []
06-15 15:47:12.396871 19138 19199 D UE4 : [2022.06.15-07.47.12:396][ 0]LogAndroid: Error: [Callstack] 0x0000007A316D0644 libUE4.so(0x000000001524A644)!UClass* LoadObject(UObject*, char16_t const*, char16_t const*, unsigned int, UPackageMap*) []
06-15 15:47:12.396936 19138 19199 D UE4 : [2022.06.15-07.47.12:396][ 0]LogAndroid: Error: [Callstack] 0x0000007A35C47DF0 libUE4.so(0x00000000197C1DF0)!UGameEngine::Init(IEngineLoop*) []
06-15 15:47:12.397108 19138 19199 D UE4 : [2022.06.15-07.47.12:397][ 0]LogAndroid: Error: [Callstack] 0x0000007A2CD5D99C libUE4.so(0x00000000108D799C)!FEngineLoop::Init() []
06-15 15:47:12.397167 19138 19199 D UE4 : [2022.06.15-07.47.12:397][ 0]LogAndroid: Error: [Callstack] 0x0000007A2CD5C6A8 libUE4.so(0x00000000108D66A8)!AndroidMain(android_app*) []
06-15 15:47:12.397230 19138 19199 D UE4 : [2022.06.15-07.47.12:397][ 0]LogAndroid: Error: [Callstack] 0x0000007A2CD60434 libUE4.so(0x00000000108DA434)!android_main() []
06-15 15:47:12.397287 19138 19199 D UE4 : [2022.06.15-07.47.12:397][ 0]LogAndroid: Error: [Callstack] 0x0000007A2CDC9A60 libUE4.so(0x0000000010943A60) []
06-15 15:47:12.397343 19138 19199 D UE4 : [2022.06.15-07.47.12:397][ 0]LogAndroid: Error: [Callstack] 0x0000007B31B7F920 libc.so(0x00000000000E6920) []
06-15 15:47:12.397398 19138 19199 D UE4 : [2022.06.15-07.47.12:397][ 0]LogAndroid: Error: [Callstack] 0x0000007B31B1DBEC libc.so(0x0000000000084BEC) []
06-15 15:47:12.397448 19138 19199 D UE4 : [2022.06.15-07.47.12:397][ 0]LogAndroid: Error:
06-15 15:47:12.397553 19138 19199 I chatty : uid=10198(com.YourCompany.ProjectWingman) GameThread identical 2 lines
06-15 15:47:12.397629 19138 19199 D UE4 : [2022.06.15-07.47.12:397][ 0]LogAndroid: Error:
06-15 15:47:12.402940 19138 19199 D UE4 : [2022.06.15-07.47.12:402][ 0]LogExit: Executing StaticShutdownAfterError
06-15 15:47:12.409371 19138 19199 D UE4 : [2022.06.15-07.47.12:408][ 0]LogAndroid: FAndroidMisc::RequestExit(1)