I was following a tutorial to make a day and night cycle with clock but when I modified the speed avriable, it stopped working well, I’m giving you the video and the screenshots to see if you know how to fix it
I’m assuming it’s because you’re not adjusting the speed of the timeline.
If you want things to go twice as fast, the timeline also has to run twice as fast. You can use the ‘set play rate’ on the timeline component to do this, rather than editing the actual timeline.
In the tutorial the speed variable was 10 and I changed it to 1 because in my game I want it to go a little slower but then with 1 the day lasts very little and the night lasts too long.
I don’t understand why there is a timeline to fade the sun and skylight, but also an event to turn them on and off? I do also see a lot of people complaining it doesn’t work correctly in the comments.
You could get a copy of good sky, it works with UE4 and does this all for you, I think…
I have been trying several tutorials on this and in all of them the sun is bugged at -90, I realized that I only need the cycle of the sun, the night cycle does not matter to me for my game but the sun is bugged