Bring your sci-fi worlds to life with this high-quality Cyborg Ninja character, designed for seamless integration into Unreal Engine.
✔ Fully Rigged – Built on the Unreal Manny skeleton for easy animation importing and retargeting.
✔ Customizable Materials – Adjust visor emissive settings and more via material instances.
✔ Optimized for UE – Renders created in-engine for a true-to-game look.
Perfect for cyberpunk, dystopian, and futuristic projects—drop this deadly assassin into your game today.
Important:
Virtual Textures must be enabled to support UDIMs. The textures won't display properly if this is not enabled.
IK Rig and Animation Retargeter can be found in the Rigs folder.
Ragdoll Physics Asset can be found in the Physics folder.
Okay, so absolutely LOVE the model itself and the utilities that you provided. However, while the model itself is worth the purchase, it is not properly scaled for the Unreal Engine 5 manny skeleton. I know you provided a retarget rig, but it doesn’t seem to work with the epic Humanoid skeleton. As such, retargeting kind of works, but since the skeletons are not scaled the same way… you get my point. I highly recommend rescaling the model so that people don’t have to retarget every single animation that they have for the manny skeleton. If you just scale it correctly to begin with, you don’t even need to retarget.
Other than the scaling though a great purchase.
Thank you for the feedback.
I will definitely re-upload this character at the correct scale to fix the issues you mentioned. I’ve also been working on a new Skeletal Mesh with Substrate enabled on a new set of materials, which will add in new visual features which will allow greater control of the values including anisotropy on the metal. The default shading system will still be compatible with the older material. I’m also adding a control rig which will help with animation controls!
Thanks again for purchase and the feedback! Will have that fixed up in a few days.