Cyberpunk Weapons Sound Pack

Hi everyone,

Announcing the release of the Cyberpunk Weapons Sound Pack by Valkyrie Sound!
The assets are part of the larger Cyberpunk City Sound Pack, with a focus only on weapons: Asset List

Store Details

Cyberpunk themed weapon inventory

Projectile pistol, rifle and shotgun - with 3 variants and individual reload. Energy pistol, rifle, and shotgun - with 3 variants and individual reload. Projectile and energy travel sound. Ammo casing sounds for bullets and cartridges. Short and long blade swings, sheathing and thrown blade effects. Grenade throw, physics ding, charging, gas and EMP discharges, small/medium/large explosions, and debris. Pick up and drop sounds.

Separate heads and tails for full design control

Assets split into heads and tails so fully automatic fire is easily achieved and you gain more control over sounds.

Weapon interaction assets

Attachment effects for screwing, sliding, slotting, and removing. Weapon User Interface effects for target acquired, lock, confirmed, and cancelled. Zoom in and out effects (repeat this for desired duration).

124 unique sound waves forming 125 sound cues, 6 demonstrator sound cues, and 4 demonstrator Blueprints

Custom Blueprints show how audio assets can be used to mix sounds for grenade explosions, projectile and energy weapons, and bladed weapons.

Technical Details


  • 124 weapon sound waves
  • 125 sound cues + 6 demonstrator sound cues
  • Interactive Demo Map includes parts you can lift out and drop into your own project
  • 4 demonstrator blueprints
  • 8 demonstrator attenuation settings, sound classes, sound mixes, and reverb
  • Also includes basic footsteps and Foley (movement sounds) for player character

Number of Audio Waves: 124

Number of Audio Cues: 125 + 6 demonstrator sound cues

Sample rate / bit rate: 44.1 kHz, 16 bit Stereo WAV

Do sounds loop?: N/A

Supported Development Platforms: Built and tested on Windows 10. All sounds use Epic’s default sample and bit rates. Demonstrator blueprints use no platform-specific nodes.

Supported Target Build Platforms: Target build is for all platforms but tested **only **on Windows 10.

Documentation: The included documentation describes the file structure used (what you’ll find where), a comprehensive list of all 125 sound cues, summary of each demonstrator area in the Demo Map, and an overview of the file naming convention.

Important Notes: Sounds are mixed based on their actual loudness rather than their loudness as related to each other. This means sounds have consistent volumes within and between types. This should make it easier to set up sounds in your project. Happy to provide support and answer questions on mixing sounds if required.

**Additional Notes: **Sounds designed and produced in Cubase Pro 8.