Cyberpunk FPS Project

Started as a team based military shooter. I explored my limitations for a while, recently decided that I could pull off an oldschool cyberpunk shooter with my limited blueprint knowledge. These are my initial tests, I was basically playing around with the UE blueprint. Beware, horribly inefficent systems and bugs, extremely glitchy enemy AI.

I will post what it turned out to be later. (Or you could cheat and check the youtube page)

So I was using cover nodes, that makes characters crouch when overlapped. And AI with no blackboard but horrible tangled mess of a script. Yes, they are twitching when encountered by more than one character.