Cyberpunk Industries Vol.1 is FINALLY available for sale on the Unreal Engine 4 marketplace!
You’ll find an assortment cyberpunk 3D models compatible with Unreal 4.19 through to to 4.22 for $19.99 right there - - - > https://unrealengine.com/marketplace…industries-vol
And you can watch my video to see all possibility for build a level for your game.
We hope you like these screenshots. Thanks for following us, and thanks for the support for those of you who bought the pack.
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I have taken a look at your screenshots. Very Nice. However, they look too dark. Outside of the neon lights, I can’t really make out any details of the environment.
I can’t run the Demo map at all because the controller has not been set up, and I can’t get it to work with my own third person character controller (which works fine on my map). Can you please provide some assistance or implement any type of controller, just so the demo level is playable.
Hello dinaga, This pack is classified and catégorie " Props " on the store, and for this categorie, no controller implemented, because if not i upload 600 mo see 1 Go additional, I work on upgrade actually. If You need to use this map, you have just delete " Matinee Actor " in the scene. And this map is totally playable.
Hello Guys, I work on upgrade for this pack actually. I retouch some modeling and texturing and rename some meshes. If you have start a project and create a new city, he have one risk after this upgrade completed to disappear in your scene some meshes. But my new modeling and texturing is better !
Modification in the pack :
Mesh_FenceConcrete03_B -> New Texturing and rename ( Mesh_FenceConcrete02 ) - Finish
Mesh_HoloBuildingHeight03 and 04 -> New Modelling, New Texturing and Rename ( Mesh_NeonBuildingHeight03 and 04 ) - Modelling Finish
Mesh_Vent02 -> New Modelling, New Texturing - Finish
Mesh_Vent01 -> New Texturing - Finish
Mesh_SupportNeon -> New Modelling, New Texturing - Modelling Finish
Mesh_SupportPillar -> New Modelling, New Texturing - Finish
Mesh_WallBuidling -> New Texturing and for some meshes new modelling - no starting this
Mesh_Screen -> New Modelling, New Texturing -Finish
Mesh_Screen Pipe -> New Texturing - No starting this
Mesh_Pipe -> New Texturing - No starting this
Mesh_Generator-> New Texturing - No starting this
Mesh_Bank -> New Texturing - No starting
Mesh_Cable01, 02 and 03 -> New Modelling and New texturing - No starting this
Mesh_Store -> New Modelling and Texturing - No starting this
Mesh_MiniMarket -> New Texturing - No starting this
And i possibly to add 3 new meshes, i check this after work if i have a time to work on this. Screenshots