Remember the grit? The glorious, greebled detail? The soul of handcrafted spaceships that legends like John Dykstra and the ILM model shop wizards conjured? We do. After two decades in VFX, we craved that tangible magic again.
Introducing Spacekit Vol.1: The Spaceship Kitbash Collection.
This is our love letter to the practical VFX of the 70s, 80s, and 90s, built with years of production know-how. Forget sterile perfection; these 150+ high-resolution model kit parts embrace the "hunk'o'junk" charm of physical miniatures. Each piece features subtle imperfections, slight deformations, and a handpainted feel, designed to look authentically analog.
Resurrect the Golden Age of Sci-Fi Design:
Transform Your Vessels: Instantly inject character into your existing ships. Add iconic thrusters, intricate sensor arrays, and detailed hull plating for that crucial layer of lived-in realism.
Build Your Dream Fleet: Become a digital model-shop maestro. Construct entirely unique starships from scratch with parts engineered for intuitive assembly, offering that satisfying "snap-fit" feeling, digitally.
Master the Aesthetic: With included Substance Painter files and a powerful Smart Material, effortlessly achieve that battle-scarred, freshly-commissioned, or perfectly imperfect retro-future look.
This isn't just an asset pack; it's a philosophy. It's for artists who yearn for that authentic, tactile spaceship vibe that made galaxies feel real.
It's time to build ships that feel right. Kitbash like it's 1983.
What You Get:
151 Unique Static Meshes: A versatile arsenal of Greebles, Nurnies, Air Intakes, Domes, Engines, Thrusters, Struts, Hulls, Wings & more.
151 PBR Material Instances: Ready for your renderer.
453 4K Texture Maps: For ultimate detail.
4 Showcase Levels: See the parts in action with a flyby, a bluescreen studio, and parts laid out for inspection (floor & space).
1 Animation Sequence: To inspire your next creation.
The models are AI generated. which I don’t really care about. but the topology on these models is shockingly bad. close up they look like really bad. you say one thing in the trailer about matriculasly creating these. but its just AI generated. the 4k textures are useless. I like the designs but was very disappointed when I bought the product and see these close up. they are not performant for a game. maybe a distant render cinematic. but not a game.
I’m genuinely sorry to hear you’re disappointed with the models, especially regarding the topology and close-up quality. I appreciate you sharing this detailed feedback.
These assets were primarily designed as ‘greeblies’ and ‘nurnies’ – intended for adding detail to spaceships or set dressing where close-up topology and game-ready performance are less critical. With roughly 50000 faces, they are fairly detailed and not suitable for every game.
However, I understand if the trailer or product description might have given a different impression about their suitability for close-up or primary game use, and I apologize if that was the case. Your feedback about the 4k textures being less useful with the current topology is also noted.
Given your experience and that the models aren’t meeting your needs for game performance, I’d be happy to process a full refund for you. Please let me know, and I’ll guide you through it. I’ll also review my product presentation to ensure it more clearly communicates the intended use for future customers.
Hi. A refund is not necessary thank you. Thank you for the reply. If the description changes to better suit the product I’ll be sure to change my review score. Like I said. I love the designs, it was exactly what I was looking for. the old Alien Vibe is very cool. I was just upset that the models where so high Poly and close up was very rough. that I couldn’t really use them.
The materials cannot be reworked as the UV’s are in such a random mess. which comes with the AI generation.
I have nothing against AI gen models. If it produces cool designs like these. The Topology just needs to be better for game use. even with nanite.
I you release A pack more suited I would gladly praise these models.
But I appreciate the reply and offer for refund thank you.
Hi Metalvenomuk,
i adjusted the description to be more clear about the intended use.
The facecount was originally much higher, I reduced it and unwrapped it in blender.
I would include the high res meshes, but there is a limit on the upload filesize.