A Stylized Toon Water shader material. Perfect for any stylized game.
19 changeable variables to fit any game.
6 different wave textures included.
A Stylized Toon Water shader material. Perfect for any stylized game.
19 changeable variables to fit any game.
6 different wave textures included.
I’m using UE 5.1 but it’s saying that the version plugin is too new. I’m struggling to find it in Visual studio to hopefully change it to ue 5.1. Any help you can provide?
This water is made using only one material. The simplest way to change it to an older version would be to start a new project in the most recent UE version and copy over the material code. Please send me an email if you have further problems! Hope this helps
I am having trouble getting the ripple effect to work as it is shown on the picture, I am using 5.5.
hello! does it support Android?
Hi! The material is only using default Unreal Engine nodes. I am unfortunately not well versed in the differences between Android products and Windows when it comes to Unreal Engine. As I see it, there shouldn’t be a problem but I also cannot guarantee it.
Hello, I’ve imported your materials into my Unreal Engine 5.6 project, but the example map is completely overexposed (pure white). Also, when using your material, the water surface gradually turns completely white over time. After that, I created a new blank project and imported your materials, and everything worked fine. Does your material depend on any specific project settings?
Hi! Try setting ripple amount to 0 and see if that fixes the problem. If that is the case, you might have changed some distance field options! You shouldn’t have to change any default engine settings for it to work!