Cutting and pasting actors to preserve event links

Say you have a button and a HUD device that shows a message when pressed, then you want to place that button in the other side of the map, cutting it and pasting will remove the event link that the HUD message had and it would be nice if it didn’t. This workflow mainly stems from having an area of all mechanics that do things, so I cant also copy the HUD device, because it triggers a lot of things.

Would be nice if the event link still shows when I paste the button (and any device for that matter).

@Wertandrew Thank you for your feedback. While I cannot guarantee a response, I can confirm that this has been forwarded to the appropriate team.