Cuttin down the grass

So I want to cut down grass as I’m walking through a field of it.

So far I am instancing static meshes with the foliage painter, then when I trace and press a button I replace the foliage instanced static mesh with a destructible identical mesh blueprint.

But I can’t seem to figure out how to make the destructible mesh ignore my pawn and so I can’t walk through it, I can make it do so if I just place the destructible mesh in the world and then change its detail panel settings, but not in blueprints,

Thanks for the help!

I found these 2 nodes that look like they have the answer, but lack the input/output nodes i need to pass the data

Setup a custom collision channel and set it to ignore your pawn only and then set it to that