So I want to cut down grass as I’m walking through a field of it.
So far I am instancing static meshes with the foliage painter, then when I trace and press a button I replace the foliage instanced static mesh with a destructible identical mesh blueprint.
But I can’t seem to figure out how to make the destructible mesh ignore my pawn and so I can’t walk through it, I can make it do so if I just place the destructible mesh in the world and then change its detail panel settings, but not in blueprints,
Thanks for the help!