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Cuttable Spline System with Physics - In engine solution - Rope Cable Pipe

Starting today, I will be posting news here regarding:
https://www.unrealengine.com/marketplace/en-US/product/cuttable-spline-system-with-physics-in-engine-solution-rope-cable-pipe

My intention is to further support and develop the blueprint system so that it can provide greater value to its userbase, myself included; I am using it for my own Oculus VR project named “Ardent Trials”.

First announcement:
New models coming soon. Their development was put on hold, but work has now recommenced. Please see the attached images for previews.
Also, I am currently updating the product to the latest engine version.

For more information on my studio, please see:
https://www.precisiongaming.co.uk/

Update 2 is almost complete. Here is a preview of some of the assets coming to the Cuttable Spline System.

Once finished, I will be moving on to a performance update. I have been contemplating making a C++ plugin version of the rope solution. For performance and simplicity, I would not include all functionality.

Core functionality to be incorporated:
Dynamic physics,
Cutting,
Custom mesh support.

More details to come.

Another asset to be included with the Cuttable Spline System. Will be added to the asset pack in the next update.

Work continues on the update. I have completed another mesh. The preview is attached.

Two more assets have been finished. The update is nearing completion.