I’m currently facing two ways to go about including cutscenes in my project:
Shoot the cutscene from the Sequencer, including the character movements, and simply play the sequence from the level blueprint at an appropriate point in the game. However, this might cause syncing issues with the character animations, but gives smooth transition between gameplay and the cutscene.
Shoot the cutscene from the Sequencer, including the character movements, and render it out to a video. Import it back in and then, at an appropriate point in the game, play this video over the screen via a widget element. This method does away with the syncing problems, but the transition can be abrupt. However, as a bonus, the video can be post processed in a third party software (like After Effects) before importing into UE.
Which of the two ways is better, and what are the pros and cons? It would be tremendously helpful if you could point me towards relevant resources/tutorials/guidelines.