Hi, am working on implementing a dialogue system for cut scene.
I compared to other game like hogwart legacy when interacting with a single NPC, and was wondering if they use a level sequence or some sort of custom actor component bp.
So for me when interacting with a NPC, a level sequence is triggered, that fine.
the issue come when an option choice is displayed for the player, hitting Option A trigger another level sequence and Option B trigger another level sequence.
The logic for the condition are stored inside my NPC bp, and am concerned if it really the good way to do this especially with all these references for these different level sequence option.
I could make a custom actor component, that would create less references but with a level sequence it so convenient to move the different camera, activate npc voice, anims on the timeline etc…,
is this the proper way to do this like AAA industry do ?;x