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Cutscene does not finish playing before opening map

I made a small cutscene in UE4 and I want it to open a level when it finishes. The problem is, when I attach the open level node to the play node, the cutscene only plays for a few seconds before opening the map. This is my BP, BTW. Is there any way to fix this?

its a cheap trick but you could put a delay the duration of your video, you can also bind an event at the end of certain thing but I am not sure you can in this case

The delay node worked, though it took a bit of trial and error as I couldn’t tell how long my cutscene was by the numbers at the top (it turned out to be 4.2 seconds).