Hey, so I’m using models from the unreal marketplace and I was building a little barn and putting a roof on it. But with the way that it’s set up, there is a gap as shown in the images below. I was trying to close up the gap by using one of the walls and using a boolean to remove the top of it by using the roof as the “cutout”, but every setting I tried would either fully remove the wall or the roof and sometimes both. Is there anyway to remove just what’s about the roof mesh (The top of the wall) and leave just the bottom part of the wall there to fill in the gap?
Hey there @Zapking9224! Generally I’d recommend adjusting any model you can prior for what you need. Since these are premade, there might be a use case for booleans! If you’d like to cut a mesh with another mesh, you’re looking for boolean meshes! Here’s a tutorial! Hope this helps!
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Hey thanks for the response. The video showed a method that was in my solution. I’m sure there’s a better way to go about it but I just took a bunch of the cubes from the modeling section of the engine and just kept using the bool feature and just chipped away at the parts sticking out of the roof and now it looks like how I wanted. Thanks again for your help!
No worries! Usually I’d recommend users just export out the asset itself and adjust it for kitbashing, but booleans work just fine in your case! Just a heads up, the boolean tool is still experimental, as with most of the modeling suite, so please back up your maps now. I doubt there will be any issues in the future, but being safe can’t hurt!
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