Hi, so I basically have the exame same setup as in this video “https://www.youtube.com/watch?v=9hwkFJ_vxdg”, where you have a building with some kind of underground passage, or a open world cave entrance.
But from what I saw, people “cut” or hide the mesh visibility at the editor.
I was wondering if it wouldn’t be possible to add a collision box or any other object at the blueprint, like the image below, and then just detect where it intersects with the landscape and cut it out, like the we can do in the “modeling mode” editor, with “Model > Boolean > A - B” operation.
I thouth that would be simple enough like detect the intersection colision points, filter only for that mesh or material some how and cut out, but then, seems its is much more envolving then that
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underground cut some how sample
boolean sample (I was going to past a boolean sample here, but the portal does not allow for more than 1 attache…)
The goal is to be able to just place the building blue print and the underground passage won’t have a landscape mesh passing right trough it. Then one could add this blueprint dynamically at any landscape
