Cut Hole In Object Using Shape Of Mesh?

@EvanHammel ← I did a quick search and I think you’re correct. I’m basically “keyholing”. I was also afraid you’d say to use a different modeler, because I really, REALLY don’t want to learn another application right now. I’ll look deeper into Unreal’s native modeler to see if it’s possible.

@ClockworkOcean ,

Hello, and of course!

Here you can see the default mesh (it is one pixel thick, so I can’t expand it to cover empty spaces):

Now here it is with the blocking mesh that I created by painstakingly tracing the shape of the original mesh’s negative space with the modeling tool (I used the sphere cutter on a basic cube shape):

And here they are together:

It’s like making a key for a keyhole… the hard way.