Hi,
I’ve tried reproduce the exemple given in UE docs : Customizing the Datasmith Import Process. I’ve copy/paste the node Graph given, pointed a basic CAD model ( tried with .wire and .udatasmith from Rhino and with UE 4.27 and 5.0.2 )
Once the datasmith Scene is constructed, the array of Mesh Actors remains empty !!??
And once the scene is imported ( and automatically destroy then if I’ve understood correctly ) the Mesh Actors are contained in the array and modifiable, but impossible to re-import this modified datasmith scene …
what am I doing wrong ? Thx for your help !