Customizing Metahumans with large eyes

I’ve been customizing Metahumans using morph targets/blend shapes/shape keys…and the one thing driving me batty is how to make larger eyes, or wider set eyes.

I can create the morph and move/scale the eyes, but can’t figure out how to move the pivot point of the eyeball. How do I move those bones so the eyes rotate correctly?

If I move the eyes now, when animated, they rotate from the original position and bulge outside of the head mesh. Help and thanks in advance!

The MeshMorpher plugin (paid version) saved me here. It allows restructuring of the Metahuman skeleton to match a customized metahuman skin. There are caveats, for instance, the skin has to be a morphed version of the original skin, but those tools are also provided as well as a series of tutorials on Youtube.

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