I’ve been customizing Metahumans using morph targets/blend shapes/shape keys…and the one thing driving me batty is how to make larger eyes, or wider set eyes.
I can create the morph and move/scale the eyes, but can’t figure out how to move the pivot point of the eyeball. How do I move those bones so the eyes rotate correctly?
If I move the eyes now, when animated, they rotate from the original position and bulge outside of the head mesh. Help and thanks in advance!