Question:
How can I modify the mouse hover tooltip text in UE5’s Content Browser to display real-time translated content (e.g., English→Chinese)? The default tooltip shows asset name/type/path, but I need to append dynamic translations via API (like DeepL).
Challenges:
- Is the tooltip text accessible/modifiable via Slate UI or C++ without engine source changes?
- How to inject translated text without conflicting with native tooltips?
- Are there event hooks (e.g., hover detection) to trigger API calls?

