Hi,
Can you alter the joints scale in Maya and then re-import it in unreal keeping the metahuman rig controls?
So I wanted to customise Metahuman characters, so I have repositioned the joints in Maya to match the shape of the character I wanted, then sculpted the character further and transfer the rig into him. So far so good, now I would like to re-import it in Unreal but I am not sure how.
Please help,