Hey,
So I am customizing my struct’s details panel but there is one variable that I want to appear as normal/default (as if I didn’t override CustomizeHeader).
The variable TWeakObjectPtr Doorway is the variable that should appear as default, with the object picker and everything.
How do I make it default?
I know that TWeakObjectPtr uses SDetailSingleItemRow widget and FDetailItemNode creates that widget.
Here is some code if you like to see:
USTRUCT()
struct FDoorwayTeleport
{
	GENERATED_BODY()
	UPROPERTY(EditAnywhere)
	TWeakObjectPtr<class ADoorway> Doorway; // <--------- This should appear as normal/default
	UPROPERTY(EditAnywhere)
	FString OtherLevelName; // I want to customize these
	UPROPERTY(EditAnywhere)
	FString OtherLevelDoorwayID; // I want to customize these
	FDoorwayTeleport();
};
void FDoorwayTeleportCustomization::CustomizeHeader(TSharedRef<class IPropertyHandle> StructPropertyHandle, class FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& StructCustomizationUtils)
{
	uint32 NumChildren;
	StructPropertyHandle->GetNumChildren(NumChildren);
	for (uint32 ChildIndex = 0; ChildIndex < NumChildren; ++ChildIndex)
	{
		const TSharedRef< IPropertyHandle > ChildHandle = StructPropertyHandle->GetChildHandle(ChildIndex).ToSharedRef();
		if (ChildHandle->GetProperty()->GetName() == TEXT("Doorway"))
		{
			DoorwayHandle = ChildHandle;
		}
	}
    // How do I pass DoorwayHandle as default?
}