Hi! I’m having an issue with Unreals CustomizableObject. I very recently started using it and everything has worked fine in engine but when I play my packaged build the game crashes after a bit with the reason “Encountered 9 object(s) breaking Disregard for GC assumptions”. Appearently I’m not referencing the MID’s generated by the CO. I have tried storing a hard reference to the MIDs in an array but that does not fix it. I would really appreciate help with this issue!
(I’m on version 5.5 if that helps)