No, I didn’t set this up for mobile. But I was using a VR Template and then set the renderer to deferred, since I need some skin shading, to start this project, and I am using a Planar Reflection Map, which has some rendering things for clipping planes enabled… I now get what looks like a post process filter, where everything is blue, when I put down one of these puddle assets… which makes no sense, and even re-computing lighting doesn’t solve the issue.
I don’t mean to “Blame” you for not checking, I’m sure you do, I’m merely reporting what I saw, and trying to go through the process to make it work, and documenting the issues, and resolutions I have found, so that others may be able to try and check things, without having to eliminate things I have already tried.
The blue post process type effect is only when one of the puddle assets is in the view frustum, once you leave the area it disappears. This is also with the Material->DecalBlendMode->DBuffer Transluscent Normal Roughness on, so who knows how that affects the post process ??