Customizable Deadly Traps

Hi , of course. All traps are completely scalable and easy to understand, they all come with collision and have been tested in many situations. Since we don’t know how are they going to be used, we can’t predict their usage. However, in each trap, there is a section to put your logic to fit your game’s needs, it’s commented like every section in the Blueprints. Everything is made so it can make all the hard work for you, like our package Iconic Pickup Items we make sure to the end user doesn’t have to modify anything and just drag and drop and ready to go. Since we got more experience working with the engine, this pack is as much as flexible in Materials (and free useful Material Functions to use in other projects, just type Unforgiven inside Material Editor) as if it’s with the Blueprints, hope you guys appreciate it’s flexibility!

A far as adding new items, like Iconic Pickup Items, we plan on update or packages in a regular basis based on the feedback given and new ideas to improve the package. Glad we got your interest and hope the package is useful to all of you!