Hey everyone, just to let you know that you will be able to get the package on UE Marketplace next week! Thanks a lot for your support and suggestions
I will leave you with the technical details:
Number of Blueprints: 13
List of Features:
-Pendulum traps: Use axe or any mesh you want, play with pendulum rate, change the wire length and mesh, change polar angles and coil sphere radius, add force applied to impact.
-Projectile: Change projectile speed, radius and toggle physics simulation.
-Cannon: Modify the bullet speed, firing delay and projectile radius, toggle gravity for projectiles.
-Guillotine: Adjust play rates, change activation mode to trigger or timed, increase loop delay.
-Floor Spikes: Change speed rate and toggle activation mode to trigger or timed.
-Spinning Blades: Change number of blades, revolutions per second, transition rates and intervals.
-Spinning Log: Change revolutions per second, transition rates and intervals.
-Trapdoor: Modify the time before closing.
-Falling Spikes: Modify trap height, play and return rates, activation mode to trigger or timed and delay time.
Physically-Based Rendering: Yes
Texture Size: 2048x2048
Collision: Automatically generated.
Vertex Count: Lowest: 68, Highest: 3060, All assets have a promedy of 776 vertices.
LODs: No.
Number of Meshes: 19
Number of Materials and Material Instances: 21 Materials, 23 Material Instances, 11 Material Functions.
Number of Textures: 69