yeah i looked at the source and tried to figure out if/how it could be made a plugin but it seems so lowlevel intertwined with the rendering code etc you can’t just copy it (also horrible idea because upgradeability) but i also saw no way to extend it in a plugin and have the engine actually use that then. which is a bit sad, i mean it’s such a straightforward feature, why isn’t it in the engine already, they literally only need to add a single boolean per instance to turn the PRNG off and expose the “random” value (probably better to also rename it then :P).