I read a lot of answerd questions about my issue but nothing helped. I created in a spline actor an custom event. And I wanted to cast it from a cylinder actor. Just for testing. And I can create the nodes. All fine. Custom events inside of one blueprint were called but not the one outside. Do you have any idea where I did a mistake?
No I didn’t. How and where should I do this? I tried to make this call like in the content example fro UE4. There was the basic sample with the “tootle light”. I wanted to make the same. I didn’t find the spot where the variable was set there.
You get them via reference from another blueprint. Like for example your controller which you can easily get from your character or HUD via the function “Get Controller” or “Get Owning Controller”.
Spawn the actor.
Make the variable editable and then once you placed it select another actor in your level.