Custom weapons questions

Okay, a weapon I’ve wanted to stick into the game for a while has been an automatic shotgun (similar to the AA-12, or military Saigas), and now that the Ark Dev Kit is out, I’ve been spending the day trying to figure out how to go about it.

My first idea was taking the approach I’ve used for Skyrim/Fallout: Pulling the stock mesh out, and then going based off of that (which lets you use all of the stock animations! :D), but can’t figure out how to do that…

So the next best thing is going from scratch, but I’ve got NO idea what the scale needs to be set to I haven’t even gotten as far as the blueprint part, or figuring out how to spawn this monstrosity in a test map… Any bits of wisdom will be well appreciated!

(update) I did get the game to make a spawnable item (basically an assualt rifle clone that used shotshells for it’s ammo) and it worked up until I tried to use it. it tossed this:


Fatal error!

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000040

UE4Editor-Engine.dll!UnknownFunction (0x000007fecc5bda35) + 0 bytes [UnknownFile:0]
UE4Editor-Engine.dll!UnknownFunction (0x000007fecc5bd9a9) + 0 bytes [UnknownFile:0]
UE4Editor-ShooterGame.dll!UnknownFunction (0x000007fec6d4aa78) + 0 bytes [UnknownFile:0]
UE4Editor-ShooterGame.dll!UnknownFunction (0x000007fec6d4a1ee) + 0 bytes [UnknownFile:0]
UE4Editor-ShooterGame.dll!UnknownFunction (0x000007fec6c98f7b) + 0 bytes [UnknownFile:0]
UE4Editor-ShooterGame.dll!UnknownFunction (0x000007fec6c91a61) + 0 bytes [UnknownFile:0]
UE4Editor-Engine.dll!UnknownFunction (0x000007fecc3a608c) + 0 bytes [UnknownFile:0]
UE4Editor-Engine.dll!UnknownFunction (0x000007fecc3eff35) + 0 bytes [UnknownFile:0]
UE4Editor-Engine.dll!UnknownFunction (0x000007fecc0450f2) + 0 bytes [UnknownFile:0]
UE4Editor-UnrealEd.dll!UnknownFunction (0x000007fed11c14d2) + 0 bytes [UnknownFile:0]
UE4Editor-UnrealEd.dll!UnknownFunction (0x000007fed1624f86) + 0 bytes [UnknownFile:0]
UE4Editor.exe!UnknownFunction (0x000000013f9a9394) + 0 bytes [UnknownFile:0]
UE4Editor.exe!UnknownFunction (0x000000013f99ed0e) + 0 bytes [UnknownFile:0]
UE4Editor.exe!UnknownFunction (0x000000013f99ed7a) + 0 bytes [UnknownFile:0]
UE4Editor.exe!UnknownFunction (0x000000013f9aaa10) + 0 bytes [UnknownFile:0]
UE4Editor.exe!UnknownFunction (0x000000013f9ab949) + 0 bytes [UnknownFile:0]
kernel32.dll!UnknownFunction (0x00000000770c59cd) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00000000772fb981) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00000000772fb981) + 0 bytes [UnknownFile:0]


I think it had something to do with how I had the gamedata and gamemode files copied. I also discovered I messed up some core files in my experimenting. So having to re-download things to start from scratch. I need to figure out how to subclass, and I suspect I’m going to have to duplicate most of the primalEarth folder just to get a single gun to work, which is… odd.

Use this as a guideline for creating a simple generic mod: Generic Mod steps for a MortarAndPestle - Pastebin.com. For items other than the example I provided you should rightclick the blueprint you want to change, view references, and you will likely need to update the references to that blueprint (on the left side) unless they can be updated in other fashions (such as remap options in gamedata if available [resources & npcs currently]).

Did all this added a BP for the PrimialInventoryBO Mortar, so I can change the inventory items to have the new paste. I learn the engram make the mortar, place it and the i cant see the recipe for paste but still can see sparkpowder etc.

Any suggestions?

They don’t want to allow you to make weapons, because they’re ****ign trollls!!!1

Sorry, this is the ****ING 5th times I’m having to re-validate my kit because the stupid ****ing thing keeps deleting .dll files… I don’t know why, I don’t understand it, and I’m definitely not happy about it (it takes my computer about 1 1/2hrs to validate)…

I would very much like to just edit my mod, but I can’t tell if I’m actually doing something wrong, or if this **** version of UE4 deleted another file for absolutely no reason. It also likes to SAVE random files, even after I tell it not to. I tell it to delete, it “goes away”, then later it asks if I want to save it… then I say no, and then it asks again another 5 min later, and I say no AGAIN.

This is seriously frustrating. Like… it is literally just doing it’s own thing, I’m not even sure how that is possible, but the friggin thing is literally doing w/e the **** it wants. I’m seriously starting to lose it.