Custom Virtual Joystick?!

I created a new c++ class. child of touch interface. inside I created a custom blueprint node. But now i cant use this new class as a touch interface object to activate a new joystick, because it’s a “Blueprint Class” and not a “Touch Interface Object Class”. AND i can’t get any reference to my new class, maybe because Utouchinterface is direct child of UObject?

And i haven’t resolved how i can get the old joystick slatecontrol, split it, set the new center value, update the joystick.

Whatever, im really frustrated, and need someone smart to help me out of this misery :wink: