Hi all!,
I’m making some tests in my spare time, my aim is to set a internal view of the car where the palyer can only watch around…nothing more
But here is the trouble:
if i try to put the “player start” inside the car, I must remove all the collision box from the meshes of the car (otherwise the player will be placed under or above the car),
then I created a my own caracter and game mode (creating all the inputs for this player and erasing the player start), I am able to place my caracter where I want by placing a “set world location and rotation” node inside the caracter Event graph, but I don’t know why it is facing the wrong direction and I’m not able to turn it 180° on the Z axes (I know that I can leve it as is and turn the car to solve the issue, but I’d like to solve the other way).
Thanks
Paolo