I’ve spent some time recently trying to figure out the best way to implement a custom vehicle on the network. Let’s just assume it’s a helicopter for this example. Neither the character nor [wheeled] vehicle seems like the right place to start – so I’m looking for the best recommendation for a starting point.
Ideally, I’d do something similar to the WheeledVehicleMovementComponent, but that seemed like a little strange to be accessing ‘private’ engine physics in the implementation. I’ve got a couple other ideas, but before heading down that path, would like to know what the unreal recommendation is.
Any suggestions?