Hi, I’m facing an issue. How can I use a custom UV for a layer? I’ve been trying different options for the past two months, but nothing seems to work. I have a road in the form of UV atlases that I want to project a texture onto, but the quality is not coming out well enough.
all textures 4k
What I need do to resolve an issue???
Hi, your arrow texture there may need to have all MipMaps removed.
Unfortunately this didn’t help
I’ve done something similar and have had it working well - the only things I had to do was ensure the source map had no MipMaps, and it had no smoothing interpolation (nearest pixel) on the mask.
Try setting both textures compression to VectorDisplacement (has no compression) and interpolation to Nearest Pixel