I have an Array of Custom UObjects that I would like to see their properties while running in the Editor. However when I run the map My Array show I have elements but I cannot view the details of the sub objects:
These are all instanced UObjects created at runtime, not in the editor.
Edit:
I was able to get the properties to show up in the inspector. However I have to do a few things I’d rather not do. One of them is I want designers to be able to create UObject blueprints and assign default values to the UObjects, But to be able to inspect the property at run time and set default properties in Blueprint I have to have it EditAnywhere when what I would really like is EditDefaultOnly AND VisibleAnywhere but you cannot do that any longer for some reason. Is it possible to accomplish this with the Customized Details panel?