Hi all,
I want to write a bat file to launch UE4Editor.exe, and what I want to achieve is before I open up editor, I can change or append plugin path, the reason is we have a lot of computer in our studio, the default plugin folder is under install path which is individual in each PC, if I want to place all custom plugin and pipeline tools on server? How could I tell each PC that use server path as plug in path?
In Maya I can append MAYA_PLUGIN_PATH, but I didn’t find a way to achieve the same thing in Unreal, if anyone know will be super helpful, many thanks!